MassSt=Mass Stretch||The Mass Stretch parameter sets the amount by which the waveform, selected using the Mass Shape parameter, is stretched or shrunk. Changing this parameter while playing can create some of the most unusual and characteristic effects of Scanned Synth Pro.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
MassSc=Mass Scale||The Mass Scale parameter sets the amount by which the masses of the nodes are scaled (increased or decreased by a factor) uniformly.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
HmmrSc=Hammer Scale||The Hammer Scale parameter sets how heavy a hammer is used to strike the nodes. In other words it sets how far the nodes are displaced by the hammer and how much their velocity is changed. Having a high value for this parameter actually tends to produce a softer sound than small values.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
ConFrc=Connection Force||The Connection Force Scale parameter scales the force created by the connections between the nodes (in other words the stiffness of the springs) uniformly.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
CtrFrc=Centre Force||The Centre Force Strength parameter sets the size of the force that pulls the nodes towards their resting positions. With higher values the changing timbre of the sound tends to stabilise more quickly.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
UpdRat=Update Rate||The Update Rate parameter sets the number of times the node positions are updated per second. Assigning a high value to this parameter increases the rate at which the timbre of the sound evolves.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
MAttak=Master ADSR Attack||The Master ADSR Attack parameter sets the length of the attack phase of the envelope in seconds.||Background:||The Master Envelope group contains the controls that are used to configure the way that the volume of each note changes over time according to an ADSR envelope. An ADSR envelope follows the shape shown in the diagram below. The attack phase begins at the start of a new note. The length of the attack phase is fixed and is followed immediately by the decay phase. The decay phase also has a fixed length and is followed by the sustain phase. This phase lasts until the note is released at which point the release phase is entered. The length of the release phase is fixed. If the note is released during any of the previous phases then the release phase is entered immediately, skipping any of the phases in between.
MDecay=Master ADSR Decay||The Master ADSR Decay parameter sets the length of the decay phase of the envelope in seconds.||Background:||The Master Envelope group contains the controls that are used to configure the way that the volume of each note changes over time according to an ADSR envelope. An ADSR envelope follows the shape shown in the diagram below. The attack phase begins at the start of a new note. The length of the attack phase is fixed and is followed immediately by the decay phase. The decay phase also has a fixed length and is followed by the sustain phase. This phase lasts until the note is released at which point the release phase is entered. The length of the release phase is fixed. If the note is released during any of the previous phases then the release phase is entered immediately, skipping any of the phases in between.
MSustn=Master ADSR Sustain||The Master ADSR Sustain parameter sets the level of the sustain phase of the envelope.||Background:||The Master Envelope group contains the controls that are used to configure the way that the volume of each note changes over time according to an ADSR envelope. An ADSR envelope follows the shape shown in the diagram below. The attack phase begins at the start of a new note. The length of the attack phase is fixed and is followed immediately by the decay phase. The decay phase also has a fixed length and is followed by the sustain phase. This phase lasts until the note is released at which point the release phase is entered. The length of the release phase is fixed. If the note is released during any of the previous phases then the release phase is entered immediately, skipping any of the phases in between.
MRel=Master ADSR Release||The Master ADSR Release parameter sets the length of the release phase of the envelope in seconds.||Background:||The Master Envelope group contains the controls that are used to configure the way that the volume of each note changes over time according to an ADSR envelope. An ADSR envelope follows the shape shown in the diagram below. The attack phase begins at the start of a new note. The length of the attack phase is fixed and is followed immediately by the decay phase. The decay phase also has a fixed length and is followed by the sustain phase. This phase lasts until the note is released at which point the release phase is entered. The length of the release phase is fixed. If the note is released during any of the previous phases then the release phase is entered immediately, skipping any of the phases in between.
MLogSc=Master ADSR Log Scale||The Logarithmic Scale button should be switched on if you want the envelope to have a logarithmic scale applied to it. This gives the envelope a punchier shape/sound but may not be suitable for all applications.
MassSh=Mass Shape||The Mass Shape parameter sets the shape of the curve that describes the distribution of mass amongst the nodes.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
HmmrSh=Hammer Shape||The Hammer Scale parameter sets how heavy a hammer is used to strike the nodes. In other words it sets how far the nodes are displaced by the hammer and how much their velocity is changed. Having a high value for this parameter actually tends to produce a softer sound than small values.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
CtrWav=Centre Wave||The Centre Wave parameter sets the waveform to use as the resting position of the nodes.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
CtWAmt=Centre Wave Amount||The Centre Wave Amount parameter scales the waveform selected using the Centre Wave menu between 0% and 100%.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
ConMtx=Connection Matrix Type||The Connection Type parameter sets the pattern in which the springs connecting the nodes are arranged. Please see the User Manual for details of each option.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
CMxWrp=Connection Matrix Warp||The Connection Matrix Warp parameter alters the configuration of the matrix chosen using the Connection Type parameter. Changing this parameter while playing can produce some interesting results.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
CMWMod=Connection Matrix Warp Modulation||Next to the Warp knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Warp parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
CMWMAm=Connection Matrix Warp Modulation Amount||Next to the Warp knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Warp parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
Attak1=ADSR1 Attack||The ADSR1 Attack parameter sets the length of the attack phase of the envelope in seconds.||Background:||The controls in the ADSR1 group are used to configure the first modulating ADSR envelope. An ADSR envelope follows the shape shown in the diagram below. The attack phase begins at the start of a new note. The length of the attack phase is fixed and is followed immediately by the decay phase. The decay phase also has a fixed length and is followed by the sustain phase. This phase lasts until the note is released at which point the release phase is entered. The length of the release phase is fixed. If the note is released during any of the previous phases then the release phase is entered immediately, skipping any of the phases in between.
Decay1=ADSR1 Decay||The ADSR1 Decay parameter sets the length of the decay phase of the envelope in seconds.||Background:||The controls in the ADSR1 group are used to configure the first modulating ADSR envelope. An ADSR envelope follows the shape shown in the diagram below. The attack phase begins at the start of a new note. The length of the attack phase is fixed and is followed immediately by the decay phase. The decay phase also has a fixed length and is followed by the sustain phase. This phase lasts until the note is released at which point the release phase is entered. The length of the release phase is fixed. If the note is released during any of the previous phases then the release phase is entered immediately, skipping any of the phases in between.
Sustn1=ADSR1 Sustain||The ADSR1 Sustain parameter sets the level of the sustain phase of the envelope.||Background:||The controls in the ADSR1 group are used to configure the first modulating ADSR envelope. An ADSR envelope follows the shape shown in the diagram below. The attack phase begins at the start of a new note. The length of the attack phase is fixed and is followed immediately by the decay phase. The decay phase also has a fixed length and is followed by the sustain phase. This phase lasts until the note is released at which point the release phase is entered. The length of the release phase is fixed. If the note is released during any of the previous phases then the release phase is entered immediately, skipping any of the phases in between.
Relea1=ADSR1 Release||The ADSR1 Release parameter sets the length of the release phase of the envelope in seconds.||Background:||The controls in the ADSR1 group are used to configure the first modulating ADSR envelope. An ADSR envelope follows the shape shown in the diagram below. The attack phase begins at the start of a new note. The length of the attack phase is fixed and is followed immediately by the decay phase. The decay phase also has a fixed length and is followed by the sustain phase. This phase lasts until the note is released at which point the release phase is entered. The length of the release phase is fixed. If the note is released during any of the previous phases then the release phase is entered immediately, skipping any of the phases in between.
Env1VS=ADSR1 Velocity Sensitivity||The Velocity Sens button should be switched on if you want the first modulating ADSR envelope to be scaled by the note velocity (how hard the key on the MIDI keyboard was pressed).
LogSc1=ADSR1 Log Scale||The Logarithmic Scale button should be switched on if you want the envelope to have a logarithmic scale applied to it. This gives the envelope a punchier shape/sound but may not be suitable for all applications.
MStMod=Mass Stretch Modulation||Next to the Stretch knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Stretch parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
MStMAm=Mass Stretch Modulation Amount||Next to the Stretch knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Stretch parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
MScMod=Mass Scale Modulation||Next to the Scale knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Scale parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
MSMAmt=Mass Scale Modulation Amount||Next to the Scale knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Scale parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
FSMod=Force Scale Modulation||Next to the Force Scale knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Force Scale parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
FSMAmt=Force Scale Modulation Amount||Next to the Force Scale knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Force Scale parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
CFSMod=Centre Force Scale Modulation||Next to the Strength knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Strength parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
CFSMAm=Centre Force Scale Modulation Amount||Next to the Strength knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Strength parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
URMod=Update Rate Modulation||Next to the Rate knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Rate parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
URMAmt=Update Rate Modulation Amount||Next to the Rate knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Rate parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.||Background||Scanned Synth Pro uses a model of scanned synthesis that simulates a string of nodes, each of which has a mass but no size. The nodes are connected to each other by springs. There are also springs that pull the nodes towards a particular set of resting positions. When a note is played, the nodes are struck, and then continue to be stimulated by, a shaped hammer that sets the nodes oscillating. The positions of the nodes are then used to represent a wavetable that changes over time as the nodes oscillate. The nodes are scanned at a rate determined by the pitch of the current note.
Attak2=ADSR2 Attack||The ADSR2 Attack parameter sets the length of the attack phase of the envelope in seconds.||Background:||The controls in the ADSR2 group are used to configure the first modulating ADSR envelope. An ADSR envelope follows the shape shown in the diagram below. The attack phase begins at the start of a new note. The length of the attack phase is fixed and is followed immediately by the decay phase. The decay phase also has a fixed length and is followed by the sustain phase. This phase lasts until the note is released at which point the release phase is entered. The length of the release phase is fixed. If the note is released during any of the previous phases then the release phase is entered immediately, skipping any of the phases in between.
Decay2=ADSR2 Decay||The ADSR2 Decay parameter sets the length of the decay phase of the envelope in seconds.||Background:||The controls in the ADSR2 group are used to configure the first modulating ADSR envelope. An ADSR envelope follows the shape shown in the diagram below. The attack phase begins at the start of a new note. The length of the attack phase is fixed and is followed immediately by the decay phase. The decay phase also has a fixed length and is followed by the sustain phase. This phase lasts until the note is released at which point the release phase is entered. The length of the release phase is fixed. If the note is released during any of the previous phases then the release phase is entered immediately, skipping any of the phases in between.
Sustn2=ADSR2 Sustain||The ADSR2 Sustain parameter sets the level of the sustain phase of the envelope.||Background:||The controls in the ADSR2 group are used to configure the first modulating ADSR envelope. An ADSR envelope follows the shape shown in the diagram below. The attack phase begins at the start of a new note. The length of the attack phase is fixed and is followed immediately by the decay phase. The decay phase also has a fixed length and is followed by the sustain phase. This phase lasts until the note is released at which point the release phase is entered. The length of the release phase is fixed. If the note is released during any of the previous phases then the release phase is entered immediately, skipping any of the phases in between.
Relea2=ADSR2 Release||The ADSR2 Release parameter sets the length of the release phase of the envelope in seconds.||Background:||The controls in the ADSR2 group are used to configure the first modulating ADSR envelope. An ADSR envelope follows the shape shown in the diagram below. The attack phase begins at the start of a new note. The length of the attack phase is fixed and is followed immediately by the decay phase. The decay phase also has a fixed length and is followed by the sustain phase. This phase lasts until the note is released at which point the release phase is entered. The length of the release phase is fixed. If the note is released during any of the previous phases then the release phase is entered immediately, skipping any of the phases in between.
Env2VS=ADSR2 Velocity Sensitivity||The Velocity Sens button should be switched on if you want the first modulating ADSR envelope to be scaled by the note velocity (how hard the key on the MIDI keyboard was pressed).
LogSc2=ADSR2 Log Scale||The Logarithmic Scale button should be switched on if you want the envelope to have a logarithmic scale applied to it. This gives the envelope a punchier shape/sound but may not be suitable for all applications.
LFO1Fr=LFO1 Frequency||The LFO1 Frequency parameter is used to set the rate at which the LFO oscillates.
LFO1Ph=LFO1 Phase||The LFO1 Phase parameter sets the amount by which the phase of the waveform generated by the oscillator is shifted.
LFO1Wa=LFO1 Waveform||The LFO1 Waveform parameter sets the shape of the waveform that the LFO should generate.
LFO1Re=LFO1 Retrigger||The LFO1 Retrigger button should be switched on if you want the LFO to begin its cycle at the start of each note played. If it is switched off then the LFO will run continuously and at any one time the same value will be used for LFO1 for all active notes.
LFO1At=LFO1 Attack||The LFO1 Attack parameter is used to set the amount of time taken for the LFO to reach its full amplitude. This parameter only has an effect when the Retrigger button is switched on.
LFO2Fr=LFO2 Frequency||The LFO2 Frequency parameter is used to set the rate at which the LFO oscillates.
LFO2Ph=LFO2 Phase||The LFO2 Phase parameter sets the amount by which the phase of the waveform generated by the oscillator is shifted.
LFO2Wa=LFO2 Waveform||The LFO2 Waveform parameter sets the shape of the waveform that the LFO should generate.
LFO2Re=LFO2 Retrigger||The LFO2 Retrigger button should be switched on if you want the LFO to begin its cycle at the start of each note played. If it is switched off then the LFO will run continuously and at any one time the same value will be used for LFO2 for all active notes.
LFO2At=LFO2 Attack||The LFO2 Attack parameter is used to set the amount of time taken for the LFO to reach its full amplitude. This parameter only has an effect when the Retrigger button is switched on.LFO2Fr=
MStLck=Mass Stretch Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
MScLck=Mass Scale Randomization Amount||The Rand knob sets how much the Mass Scale parameter will be affected by using the randomize button on the Master page.
FSLck=Force Scale Randomization Amount||The Rand knob sets how much the Force Scale parameter will be affected by using the randomize button on the Master page.
CFSLck=Centre Force Scale Randomization Amount||The Rand knob sets how much the Centre Force Scale parameter will be affected by using the randomize button on the Master page.
UpRLck=Update Rate Randomization Amount||The Rand knob sets how much the Update Rate parameter will be affected by using the randomize button on the Master page.
MEnvLk=Master ADSR Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
MShLck=Mass Shape Randomization Amount||The Rand knob sets how much the Mass Shape parameter will be affected by using the randomize button on the Master page.
HShLck=Hammer Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
CWLck=Centre Wave Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
CMxLck=Connection Matrix Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
Env1Lk=ADSR1 Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
Env2Lk=ADSR2 Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
LFO1Lk=LFO1 Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
LFO2Lk=LFO2 Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
FltLck=Master Filter Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
PchLck=Pitch Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
GenLck=General Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
PrtLck=Portamento Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
FlaLck=Flanger Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
ChoLck=Chorus Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
RvbLck=Reverb Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
GainLk=Gain Randomization Amount||The Rand knob sets how much the Gain parameter will be affected by using the randomize button on the Master page.
PFiltLk=Polyphonic Filter Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
EchoLck=Echo Group Randomization Amount||The Rand knob sets how much each of the parameters in this group will be affected by using the randomize button on the Master page.
Gain=Gain||The Gain parameter sets the gain that should be applied to the signal after mixing the signals from all active voices but before the resulting signal is passed through the effects modules and master filter.
Psycho=Psycho||The Psycho button basically adds nastiness and unpredictability to Scanned Synth Pro. It has been described as anti-social behaviour in a button.||By way of a more technical explanation of the Psycho Button's function: Scanned Synths scanned synthesis engine exerts a certain amount of control over the system of oscillating nodes to ensure that they do not go out of control. Selecting the Psycho Button removes this protection.||The Psycho Button tends to be particularly useful for producing wild and edgy basses and pads.
MstLvl=Master Volume||The Master Volume parameter is used to set the output volume of the synth and is applied to very end of the signal chain. The Master Volume parameter is not affected by randomization.
Pitch=Pitch||The Pitch parameter is used to tune the pitch of the synth.
PchRng=Pitch Range||The Pitch Range parameter is used to alter the range of the Pitch parameter between 0 and 2 octaves.
PchMod=Pitch Modulation||Next to the Pitch knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Pitch parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.
PMAmt=Pitch Modulation Amount||Next to the Pitch knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Pitch parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.
PBAmt=Pitch Bend Scale||The Pitch Bend Scale parameter sets the range of the pitch bend controller seen on most (if not all) MIDI keyboards. The maximum range is +- 1 octave.
Poly=Polyphony||The Polyphony parameter sets the number of voices that can be active simultaneously (i.e. how many notes you can play at once).
Portam=Portamento||Portamento is also known as 'glide' on some synths. If portamento is switched on when in mono mode (i.e. polyphony is set to 1), the pitch of each note glides from one to the next rather than changing instantly. In poly mode (polyphony is greater than 1) portamento has the effect of making the pitch at the start of each note glide from that of the most recent previous note.
PortTm=Portamento||Portamento is also known as 'glide' on some synths. If portamento is switched on when in mono mode (i.e. polyphony is set to 1), the pitch of each note glides from one to the next rather than changing instantly. In poly mode (polyphony is greater than 1) portamento has the effect of making the pitch at the start of each note glide from that of the most recent previous note.||The Portamento Time parameter sets the amount of time taken for the pitch to glide from one note to the next.
Retrig=Retrigger||The Retrigger button only has an effect when the polyphony is set to a value of 1. The Retrigger button should be switched on if you want a new note to be triggered every time a 'note on' is received by the synth (e.g. when a key is pressed on your MIDI keyboard). If Retrigger is not switched on then when you hold down one key and then press another before releasing the first, the note will not be retriggered and the note will continue to sustain but with the pitch changed to that of the second key pressed, effectively creating a slur.
CWDiff=Connection Warp Difference||Setting the Difference parameter to a value greater than 0% causes the Warp parameter to have different values in the left and right channels. This allows the creation of interesting stereo effects.
CWDMod=Connection Warp Difference Modulation||Next to the Connection Warp Difference knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Connection Warp Difference parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.
CWDMAmt=Connection Warp Difference Modulation Amount||Next to the Connection Warp Difference knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Connection Warp Difference parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.
StWdth=Stereo Width||The Stereo Width parameter provides master control over the stereo width of the synths output.
FltOn=Master Filter On/Off||This button switches the master filter on or off.||Background||The master filter sits at the very end of the signal chain and as a result it can be used to shape the overall tone of the synth.
FltFreq=Master Filter Cutoff Frequency||The Freq parameter sets the cutoff frequency of the filter.||Background||The master filter sits at the very end of the signal chain and as a result it can be used to shape the overall tone of the synth.
FltGain=Master Filter Gain||The Gain parameter only has an effect when the filter is in Peak EQ, Low shelf or High shelf mode. In Peak EQ mode the Gain parameter sets the level of the frequency band being boosted. In Low shelf and High shelf modes it sets the output level of the attenuated portion of the signal.||Background||The master filter sits at the very end of the signal chain and as a result it can be used to shape the overall tone of the synth.
FltMode=Master Filter Mode||The Mode parameter sets the mode of the filter.||Background||The master filter sits at the very end of the signal chain and as a result it can be used to shape the overall tone of the synth.
FltBW=Master Filter Q||The Q parameter sets the steepness of the filter's frequency response curve. The higher the Q value, the steeper the slope and the narrower the bandwidth. The maximum Q value is lower for the master filter than for the polyphonic filter as it is intended for shaping the tone of the synth rather than creating interesting effects.||Background||The master filter sits at the very end of the signal chain and as a result it can be used to shape the overall tone of the synth.
PFltOn=Polyphonic Filter On/Off||This button switches the polyphonic filter on or off.||Background||The polyphonic filter is applied to every note individually (as opposed to the master filter that is applied to the output of all the notes together).
PFltFreq=Polyphonic Filter Cutoff Frequency||The Freq parameter sets the cutoff frequency of the filter.||Background||The polyphonic filter is applied to every note individually (as opposed to the master filter that is applied to the output of all the notes together).
PFFMod=Polyphonic Filter Cutoff Frequency Modulation||Next to the Freq knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Freq parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.
PFFMAmt=Polyphonic Filter Cutoff Frequency Modulation Amount||Next to the Freq knob are the associated Modulation Source and Amount parameters. Setting these parameters causes the value of the Freq parameter to change over time in a way that is determined by the chosen modulator and by the specified amount. Setting the Amount parameter to a negative value inverts the effect of the modulator.
PFltGain=Polyphonic Filter Gain||The Gain parameter only has an effect when the filter is in Peak EQ, Low shelf or High shelf mode. In Peak EQ mode the Gain parameter sets the level of the frequency band being boosted. In Low shelf and High shelf modes it sets the output level of the attenuated portion of the signal.||Background||The polyphonic filter is applied to every note individually (as opposed to the master filter that is applied to the output of all the notes together).
PFltMode=Polyphonic Filter Mode||The Mode parameter sets the mode of the filter.||Background||The polyphonic filter is applied to every note individually (as opposed to the master filter that is applied to the output of all the notes together).
PFltBW=Polyphonic Filter Q||The Q parameter sets the steepness of the filters frequency response curve. The higher the Q value, the steeper the slope and the narrower the bandwidth. At higher Q values the filter will self-resonate, outputting a constant tone.||Background||The polyphonic filter is applied to every note individually (as opposed to the master filter that is applied to the output of all the notes together).
PFltPT=Polyphonic Filter Pitch Tracking||The Pitch Tracking button should be switched on if you wish the cutoff frequency of the filter to follow the pitch of the current note.||Background||The polyphonic filter is applied to every note individually (as opposed to the master filter that is applied to the output of all the notes together).
FlaOn=Flanger On/Off||This button switches the flanger effect on or off.||Background||The flanger takes the signal and mixes it with a delayed copy of the same signal. The delay changes over time. Also a proportion of the signal is fed back into the input. This creates a 'swooshing' effect in the sound.
FlaRate=Flanger Rate||The Rate parameter sets the rate at which the flanger's delay length cycles over time.||Background||The flanger takes the signal and mixes it with a delayed copy of the same signal. The delay changes over time. Also a proportion of the signal is fed back into the input. This creates a 'swooshing' effect in the sound.
FlaDpth=Flanger Depth||The Depth parameter sets the maximum length of the flanger's delay.||Background||The flanger takes the signal and mixes it with a delayed copy of the same signal. The delay changes over time. Also a proportion of the signal is fed back into the input. This creates a 'swooshing' effect in the sound.
ChoOn=Chorus On/Off||This button switches the chorus effect on or off.||Background||The chorus module creates the effect of more than one copy of the synth's ouput being layered up. It is created using a number of delay units that function in a similar way to the flanger.
ChoRate=Chorus Rate||The Rate parameter sets the rate at which the lengths of the delays used to create the chorus effect cycle over time.||Background||The chorus module creates the effect of more than one copy of the synth's ouput being layered up. It is created using a number of delay units that function in a similar way to the flanger.
ChoDpth=Chorus Depth||The Depth parameter sets the maximum delay length used in the chorus effect.||Background||The chorus module creates the effect of more than one copy of the synth's ouput being layered up. It is created using a number of delay units that function in a similar way to the flanger.
ChoAmt=Chorus Amount||The Amount parameter sets the amount of chorus to add to the sound.||Background||The chorus module creates the effect of more than one copy of the synth's ouput being layered up. It is created using a number of delay units that function in a similar way to the flanger.
EchoOn=Echo On/Off||This button switches the echo effect on or off.||Background||The echo module creates the effect of the synth's output echoing.
EchoLen=Echo Length||The Length parameter sets the amount of time between echos. The units for the parameter depend on whether the Sync To Host button is switched on. If it is then the units are in fractions of a note (where 1/4 note is one beat). Otherwise the units are seconds.||Background||The echo module creates the effect of the synth's output echoing.
EchoAmt=Echo Amount||The Amount parameter sets the amount of the echo effect that should be mixed into the output signal.||Background||The echo module creates the effect of the synth's output echoing.
EchoFB=Echo Feedback||The Feedback parameter sets the amount of the output signal that should be mixed back into the input. The higher this setting, the longer the sound will continue to echo.||Background||The echo module creates the effect of the synth's output echoing.
EchoHS=Echo Sync To Host||If the Sync To Host button is switched on then the echo length is synchronised with the tempo of the host application. Its function is described above in relation to the Length parameter.||Background||The echo module creates the effect of the synth's output echoing.
RevOn=Reverb On/Off||This button switches the reverb effect on or off.||Background||The reverb module creates the effect of reverberation, giving the impression that Scanned Synth Pro is being played inside a real space such as a room or great hall.
RevRmS=Reverb Room Size||The Room Size parameter sets the size of the simulated space.||Background||The reverb module creates the effect of reverberation, giving the impression that Scanned Synth Pro is being played inside a real space such as a room or great hall.
RevDmp=Reverb Damping||The Damping parameter sets the damping properties of the walls. In other words how much they absorb the sound.||Background||The reverb module creates the effect of reverberation, giving the impression that Scanned Synth Pro is being played inside a real space such as a room or great hall.
RevWet=Reverb Wet||The Dry and Wet parameters set how much of the dry (unaffected) and wet (affected) signal should be included in the output.||Background||The reverb module creates the effect of reverberation, giving the impression that Scanned Synth Pro is being played inside a real space such as a room or great hall.
RevDry=Reverb Dry||The Dry and Wet parameters set how much of the dry (unaffected) and wet (affected) signal should be included in the output.||Background||The reverb module creates the effect of reverberation, giving the impression that Scanned Synth Pro is being played inside a real space such as a room or great hall.
RevWid=Reverb Width||The Width parameter sets the stereo width of the reverb effect.||Background||The reverb module creates the effect of reverberation, giving the impression that Scanned Synth Pro is being played inside a real space such as a room or great hall.
Danger=Danger||The Danger button brings back the nastiness of early versions of Scanned Synth, basically by removing some of the niceness. The resulting sound is more distorted, especially when playing chords.
Rand=Randomize||The Randomize button is used to randomize (nearly) all of Scanned Synth Pro's parameter values. Most control groups have Rand parameters that allow you to set the amount by which they are affected by randomization. Setting these to zero will result in the associated controls not being affected by randomization.
RndExcMd=Exclude Modulation Source from Randomization||The Exclude Modulation Source button should be selected if you do not want the modulation source parameters to be affected by randomization.||Background||The Randomize button is used to randomize (nearly) all of Scanned Synth Pro's parameter values.
openFXP=Open a Preset File||This button allows you to open a previously saved preset file (with a .fxp extension). This function is usually available from within your host software. However most hosts will prevent the loading of presets created with the synth (VSTi) version of Scanned Synth Pro in the effect (VST) version and vice versa. This feature does not have that limitation.
saveFXP=Save a Preset File||This button allows you to save the current parameter settings into a preset file (with a .fxp extension). This function is usually available from within your host software. However most hosts will prevent the loading of presets created with the synth (VSTi) version of Scanned Synth Pro in the effect (VST) version and vice versa. This feature does not have that limitation.
openFXB=Open a Preset Bank File||This button allows you to open a previously saved preset bank file (with a .fxb extension). This function is usually available from within your host software. However most hosts will prevent the loading of preset banks created with the synth (VSTi) version of Scanned Synth Pro in the effect (VST) version and vice versa. This feature does not have that limitation.
saveFXB=Save a Preset Bank File||This button allows you to save all of the currently loaded presets into a preset bank file (with a .fxb extension). This function is usually available from within your host software. However most hosts will prevent the loading of preset banks created with the synth (VSTi) version of Scanned Synth Pro in the effect (VST) version and vice versa. This feature does not have that limitation.
skin=Skin Selection||Selecting a new skin changes the appearance of the plugin's graphical user interface. You can make Scanned Synth Pro look however you want it to look by designing your own skin. This is done by adding a subfolder within the ScannedSynthProData/Skins folder in the Scanned Synth Pro installation folder. Every skin must have a SkinParameters.xml file inside its folder as well as a Help.txt file if context-sensitive help is to be supported. Refer to existing skins to see how it is done.
